Simultaneous Turns
Both players deploy mana, units, and actions each round; attack priority decides who pressures and who defends.
Manacaster is a card battler where both players build the turn together. Design or draft your deck, deploy Units, Actions, and the Mana card you choose each round, then fight through attack priority, blocking, and combat lines.
Design decks, draft plans, study the card pool, then test your strategy in Solo Mode, AI practice, or Versus.
Unlock cards and equipment, craft gear sets, and tune your deck before each battle.
Solo Mode has progression. Versus is built for clean competition: buy the game, build with every PvP-legal card, and prove the deck in battle.
Browse the card pool, inspect card roles, then build legal decks directly in the embedded deckbuilder.
Manacaster’s depth comes from simultaneous turns, chosen mana, singleton main decks, and board combat.
Both players deploy mana, units, and actions each round; attack priority decides who pressures and who defends.
Mana is not drawn at random. Pick which Mana card to deploy from your Mana Deck each turn.
Units and Actions are one-copy in the Main Deck, so every slot has to earn its place.
Units stay in play, multiple blockers can stop a single attacker, and combat math matters.
Browse the card pool, inspect roles and keywords, then move directly into deckbuilding.
Short gameplay clips should teach the turn structure, Mana Deck, combat, opening hand, deck building, and keywords.
Design or draft your deck. Units and Actions are singleton in the Main Deck; Mana is built separately.
Both players deploy each round. Attack priority determines who pressures and who defends.
Reduce the opponent to 0 life or force them to draw from an empty deck.
Both players deploy Units, Actions, and chosen Mana. Priority passes between players.
The player with attack priority declares attacks; the defender assigns blockers and combat resolves.
Use the second deployment window, draw, untap, clear effects, and switch attack priority.
Gameplay clips should show attackers, blockers, life totals, and damage previews so players can read the line.
Draw 14, keep 6 or 7, then shuffle the unkept cards back. Your first decision happens before turn one.
Follow major changes, fixes, and balance notes as Manacaster develops. No fixed update cadence implied.
Read what changed, why it changed, and how it affects deckbuilding and combat.
Read notesYour Mana Deck has 13 cards, but only 12 Mana can be in play. The extra card keeps your final deployment from becoming forced.
Open blogFeature a starter list, explain its plan, and link players into the Card Browser and Deck Builder.
Browse sample decksFind the public links, rules references, creator assets, and player resources connected to Manacaster.
Deck discussion, rules questions, balance feedback, and matchmaking.
Join DiscordLogos, screenshots, trailer clips, and press assets for creators and coverage.
Open press kitCommunity draft nights, friend leagues, and tournaments when available.
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